Every October, CQL’s monthly happy hour is centered around our annual Pumpkin Beer Contest. In past years the CQL team would submit a beer or cider of choice to share with the team. Everyone would vote on the best and worst beers and tally up each drink's ratings from 1 to 10 on a dry erase board.
While this strategy sufficed, at CQL we build web apps for a living. That being said, myself and another developer felt there was a better way to go about the beer tasting experience and the process for ranking brews so we made Brew-tally, a beer rating app.
With the advent of Swift and the Apple Watch around the corner, I felt that the time was right to start learning iOS development in earnest. I’ve been down this road before. The ugliness of Objective-C and the seemingly endless red tape required to get into the App store thwarted my earlier attempts at app development. But this time was different, thanks to Quick Left’s internal iOS learning club and this series of video tutorials by Bitfountain.
After about a month of development, I was able to get my first app into the App Store, and have just recently hit 500 downloads! Here are some key takeaways I learned during my first foray into iOS.