I recently published this post on creating a game lobby system using Phoenix’s websockets. Here at Quick Left, we place a high value on our tests. This time around, I’ll be going over how to test the websocket code that we created in the previous post.
With the Phoenix web framework entering the scene, many people are amazed by how well it handles websockets and how easy it is to create a "hello world" chat app. Given that websockets are treated as first-class citizens in Phoenix, I thought it was worth exploring a more challenging problem than the typical chat app. In this post, we’ll look at how to harness the power of Phoenix to create a game lobby system, complete with invitations.
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